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Unity engine: Adam demo – the full film

June 23, 2016
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The Adam demo is a real-time-rendered short film created with the Unity engine by our demo team. It runs at 1440p on a GeForce GTX980 and was shown on the booths at our Unite Europe conference.

Unity is a cross-platform game engine developed by Unity Technologies[4] and used to develop video games for PC, consoles, mobile devices andwebsites. First announced only for OS X, at Apple’s Worldwide Developers Conference in 2005, it has since been extended to target 21 platforms.[5][6]It is the default software development kit (SDK) for the Wii U.[7]

With an emphasis on portability, the engine targets the following APIs: Direct3D on Windows and Xbox 360; OpenGL on Mac and Windows; OpenGL ES on Android and iOS; and proprietary APIs on video game consoles. Unity allows specification of texture compression and resolution settings for each platform that the game engine supports,[5] and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.[8] Unity’s graphics engine’s platform diversity can provide a shader with multiple variants and a declarative fallback specification, allowing Unity to detect the best variant for the current video hardware and, if none are compatible, to fall back to an alternative shader that may sacrifice features for performance.[9]
 

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