Interactive photorealism is now possible in real-time at 60+ FPS on mainstream hardware with a single 1080Ti, thanks to UE4 and https://quixel.com/megascans In our upcoming tutorial series this summer, Joe Garth will show you every step of how you can create interactive photorealistic worlds too. Note: the performance in this video is in-engine, but in-game performance once compiled into a final binary is even faster.
Music: “Glimpse of Eternity” by Meydän (licensed under CC BY 4.0, pitched down from original)
On March 19, 2014, at the Game Developers Conference (GDC), Epic Games released Unreal Engine 4 through a new licensing model. For a monthly subscription at US$19, developers were given access to the full version of the engine, including the C++ source code, which could be downloaded via GitHub. Any released product was charged with a 5% royalty of gross revenues.The first game released using Unreal Engine 4 was Daylight, developed with early access to the engine and released on April 29, 2014.
On September 4, 2014, Epic released Unreal Engine 4 to schools and universities for free, including personal copies for students enrolled in accredited video game development, computer science, art, architecture, simulation, and visualization programs. On February 19, 2015, Epic launched Unreal Dev Grants, a $5 million development fund aiming to provide grants to creative projects using Unreal Engine 4.