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Quixel: Behind Rebirth: 60 FPS photoreal gameplay in UE4

April 6, 2019
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Interactive photorealism is now possible in real-time at 60+ FPS on mainstream hardware with a single 1080Ti, thanks to UE4 and https://quixel.com/megascans In our upcoming tutorial series this summer, Joe Garth will show you every step of how you can create interactive photorealistic worlds too. Note: the performance in this video is in-engine, but in-game performance once compiled into a final binary is even faster.

Music: “Glimpse of Eternity” by Meydän (licensed under CC BY 4.0, pitched down from original)

On March 19, 2014, at the Game Developers Conference (GDC), Epic Games released Unreal Engine 4 through a new licensing model. For a monthly subscription at US$19, developers were given access to the full version of the engine, including the C++ source code, which could be downloaded via GitHub. Any released product was charged with a 5% royalty of gross revenues.[68]The first game released using Unreal Engine 4 was Daylight, developed with early access to the engine[69] and released on April 29, 2014.[70]

On September 4, 2014, Epic released Unreal Engine 4 to schools and universities for free, including personal copies for students enrolled in accredited video game development, computer science, art, architecture, simulation, and visualization programs.[71][72] On February 19, 2015, Epic launched Unreal Dev Grants, a $5 million development fund aiming to provide grants to creative projects using Unreal Engine 4.[73]

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