•   

Quixel and Sky Atmosphere System Overview | Unreal Engine

May 18, 2020
339 Views

Quixel Director Teddy Bergsman provides a brief overview of the team’s mission while explaining the benefits of Megascans, Bridge, Mixer, and more. Plus, Epic Games’ Senior Rendering Programmer Sebastien Hillaire highlights the advanced Sky Atmosphere system – now available in Unreal Engine 4.25 – while giving a glimpse of the Volumetric Cloud rendering system coming in a future release of Unreal Engine.

Learn more at http://www.unrealengine.com and http://www.quixel.com

Comments

comments

Leave A Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: