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Oculus: Hand Tracking -Designing a New Input Modality

September 30, 2019
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Breakthroughs in computer vision technology have allowed hand tracking to finally become feasible, unlocking the possibility of a more natural input method. Translating the rich, complex data that computer vision based hand tracking provides, in addition to considering human ergonomics and hardware constraints, make hand tracking as input a challenging design problem. We’ll give insights into our design journey over the past few years to bring a new input modality to VR.

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