Where We’re Going | The End of Metal Gear Solid

December 5, 2020

Where We’re Going | The End of Metal Gear Solid. SPOILERS – An epic tribute to the ending of the Metal Gear Saga, featuring the Interstellar track ”Where we’re going” by Hans Zimmer.

Metal Gear Solid[a] is a stealth game developed by Konami and released for the PlayStation in 1998. It was directed, produced, and written by Hideo Kojima, and follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake, which Kojima also worked on.[5] It was unveiled in the Tokyo Game Show in 1996 and shown in the Electronic Entertainment Expo in 1997.[6]

Players control Solid Snake, a soldier who infiltrates a nuclear weapons facility to neutralize the terrorist threat from FOXHOUND, a renegade special forces unit.[7] Snake must liberate hostages and stop the terrorists from launching a nuclear strike.[8] Cinematic cutscenes were rendered using the in-game engine and graphics, and voice acting is used throughout.[9]

Metal Gear Solid sold more than seven million copies worldwide[10] and shipped 12 million demos.[11] It scored an average of 94/100 on the aggregate website Metacritic.[12] It is regarded as one of the greatest and most important video games of all time[13][14] and helped popularize the stealth genre and in-engine cinematic cutscenes. It was followed by an expanded version for PlayStation and WindowsMetal Gear Solid: Integral (1999), and a GameCube remakeMetal Gear Solid: The Twin Snakes (2004).[15][16] It produced numerous sequels, starting with Metal Gear Solid 2: Sons of Liberty (2001), and media adaptations including a radio drama, comics, and novels.



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