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SEGA’s 3 Biggest Mistakes | Gaming Historian

June 27, 2019
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New viewer? Subscribe! ► http://goo.gl/WCIhMQ Sega saw a meteoric rise in the video game market share during the early 90’s. By 2001, they were no longer making hardware. How can you fall so hard, so fast? Let’s take a look at Sega’s 3 Biggest Mistakes! Check out Nintendo’s 3 Biggest Mistakes ► https://www.youtube.com/watch?v=iW_ME… E3 1995 by Anthony Parisi ► https://youtu.be/Op5EkC7GbxQ

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Sega Games Co., Ltd.[a] (stylized as SEGA)[b] is a Japanese multinational video game developer and publisher headquartered in Tokyo. Its international branches, Sega of America and Sega Europe, are respectively headquartered in Irvine, California and London. Sega’s arcade division, once part of Sega Corporation, has existed as Sega Interactive Co., Ltd. since 2015. Both companies are subsidiaries of Sega Holdings Co., Ltd., which is in turn a part of Sega Sammy Holdings.

Sega was founded by Martin Bromley and Richard Stewart as Nihon Goraku Bussan[c] on June 3, 1960. The company became known as Sega Enterprises, Ltd. after acquiring Rosen Enterprises, an importer of coin-operated games. Sega developed its first coin-operated game with Periscope in the late 1960s. In 1969, Sega was sold to Gulf and Western Industries. Following a downturn in the arcade business in the early 1980s, Sega began to develop video game consoles, starting with the SG-1000 and Master System, but struggled against competitors such as the Nintendo Entertainment System. In 1984, Sega executives David Rosen and Hayao Nakayama led a management buyout of the company with backing from CSK Corporation.

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