Lessons from the Screenplay: The Last of Us

January 13, 2020

Many people might not associate video games with “storytelling,” but video games can tell deeply emotional stories with rich character arcs that you don’t simply watch unfold, you participate in. The 2013 game “The Last of Us” from developer Naughty Dog is one of the very best examples of how to tell a story through the medium of a video game. In this video we chat with writer and creative director Neil Druckmann to learn about some of the techniques game designers use to tell their stories.

Produced by: Michael Tucker (https://twitter.com/michaeltuckerla) Written by: Brian Bitner (https://twitter.com/BrianBitner) & Michael Tucker Edited by: Michael Tucker & Alex Calleros (https://twitter.com/alex_calleros)



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