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Cory Barlog: Reinventing God of War

May 17, 2018
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Gamespot: Reinventing God of War. In the aftermath of God of War’s meteoric launch on PS4, director Cory Barlog recounts the long road to reinvent one of Sony’s iconic franchises.

God of War[a] is a third-person action-adventure game developed by Santa Monica Studio and published by Sony Interactive Entertainment (SIE). Released on April 20, 2018, for the PlayStation 4 (PS4) console, it is the eighth installment in the God of War series, the eighth chronologically, and the sequel to 2010’s God of War III. Unlike previous games, which were loosely based on Greek mythology, this game is loosely based on Norse mythology. The main protagonists are Kratos, the former Greek God of War, and his young son Atreus. Following the death of Kratos’ second wife and Atreus’ mother, they journey to fulfill her promise and spread her ashes at the highest peak of the nine realms. Kratos keeps his troubled past a secret from Atreus, who is unaware of his divine nature. Along their journey, they encounter monsters and gods of the Norse world.

God of War received universal acclaim from critics, being praised for its narrative, world design, art direction, graphics, characters, and combat system. It received perfect scores from multiple reviewers, making it the highest-rated game in the God of War series, as well the third highest-rated PS4 game on Metacritic.

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